Normal Texture and Time Texture export functionality
White Carve » Devlog
This one is for advanced artists and developers.
You can now cycle through three image outputs while you create your art
- The original image
- A normal map that contains the X,Y direction of each pixel as it was created. Z axis or Blue color is always 255 (FF)
- A time map. This needs more explanation.
- Every frame when something new is drawn to the canvas, time (int) is advanced by 1
- All new drawn pixels get the "color" of the current time which is an RGB value but really it's a 3 byte hexadecimal number containing the "time"
- that's why it looks like it restarts from black and gradients to blue again but at this second pass "green" is 1
- For now, it's Your job to normalize time
Files
index.html Play in browser
Nov 20, 2023
White Carve
A procedural art tool about happy accidents
Status | Released |
Author | buribalazs |
Genre | Educational |
Tags | artgame, Drawing, Relaxing |
More posts
- Stanford PLY export featureNov 23, 2023
- SVG export featureNov 15, 2023
- New Brush - BounceDec 11, 2020
- tweaks to Spiral and Vine brushesDec 11, 2020
- Full mobile supportDec 10, 2020
- Basic mobile supportDec 10, 2020
- An amazing piece of software.Dec 09, 2020
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